Use it as a one-a-day challenge for October, or accept requests with a number and a character through your ask box. Or hey, however you want to dress it up! Feel free to treat this list the same way you do your candy haul - hoard your favorites and trade out the ones you don’t want, and if you want EVEN MORE costumes, just add ‘em on your reblog!
Please note all of these costume suggestions are gender-neutral and can be interpreted as you see fit for the character. Have fun!
Ghost
Black cat
Skeleton
Pumpkin
Witch
Mummy
Frankenstein’s monster
Clown / Mime / Harlequin
Zombie
Werewolf
Vampire
Swamp creature
Rag doll
Ringleader
Pirate
Merfolk
Robot
Fuzzy monster
Ladybug OR Bumble-bee
Pixie
Alien
Popstar
Angel OR Devil (you know best)
Cave person
Ghostbuster
Cowboy
Mad scientist
“Costume” t-shirt
Any type of candy
“The good costumes were all picked over and this is what was left.”
The above is a chimera bird. A chimera animal is one that is composed of two populations of genetically distinct cells that originated from different zygotes.
Help us get ready for our Kickstarter. Spread the word, follow us for updates, and give us your feedback.
And thanks to all our amazing followers. You guys have been so supportive and helpful. Keep it up!
Holy shit, guys, remember that old post about this idea? Well it’s a thing now! Go check out the kickstarter and help fund this awesome game.
THANK THE GODS!!!!!!!!
Seriously? I mean stream is already super saturated in sub-par comedy zombie games. Besides being an Idea from tumblr how will it stand out from the crowd?
I’m glad you asked, @nuclearwargames (Although I am a little disappointed that your name does not contain the words dildo or butt, it would have been funnier).
One, I’m with you on the excess of crappy zombie games. We don’t need more. And this idea from Tumblr deserves to stand out. So we’re avoiding cliche mechanics like magical death chainsaws, waves of easily slaughtered zombies, and buckets of gore to hide crummy art. In Aberford, you have no real combat training and you’re fighting enemies that are bigger and stronger. You’ll have to earn each kill with cunning and agility.
Two, part of standing out is the story. We’ve written a very involved, deeply human, socially relevant story for this game, and everything is getting built around that, rather than slapping a half-baked story into a cool concept. We’re exploring the tragedies and injustices in the lives of these 50′s housewives, and zombies are merely the catalyst. We want you to have a lot of fun, but we also want you to leave this game feeling haunted.
Three, rather than trying to make an indie game that’s clearly an indie game, we’re trying to make one that has the look and polish of a big studio release, which is why we’ll be running are very aggressive Kickstarter. With proper upfront funding, we can give the game the refined, stylish look it deserves and get it finished before the tools we’re using start to look dated.
Hopefully, that makes you feel better, and as we reveal more game content, you’ll see what an amazing project we expect this to be
I’m gonna kickstart the absolute fucking hell out of this game holy shit
I’m a fan of this. Please give me a zombie game I can finally be proud of loving.
The wait is nearly over.
ok this looks awesome. i’m especially interested in the idea that you’ll need to use patience and strategy to make a single kill. that’s way more interesting than getting zerg rushed all the time.
1. The game looks a bit stuttery and incompletely animated, but I think that’s just a product of it being pre-pre-alpha, so it’ll probably be fixed.
2. The environment looks incomplete, but the atmosphere insofar is nearly perfect.
3. The enemies look generic, but again, pre-pre-alpha, prolly just a placeholder til they’re funded.
4. The attack animations are great, there looks like there’s weight behind them, that’s what has been missing from the 100000000 other “Kill zombies” games. Finally, a cast iron pan that has heft to it. This could be a lot like a slower paced Killing Floor.
I’m excited, this could be very good.
^ this.
What you’re seeing is all still pre-alpha. It’s just what a mostly part-time, definitely underpaid team was able to do working evenings. With a real budget and full-time production, the sky’s the limit.